solilens.blogg.se

Airattack 650
Airattack 650





airattack 650

USFS has three unknown use frequencies that used to be Air Tactics 1-3.I still hear them often over Forest fires, especially in extended attack,with traffic sounding like Air/Ground. This relieves the original Air-to-Groundback for IA in the Unit. Any state firegoing into extended attack typically will move to a "higher-than-12"CalFire tactical such as CalFire Tac18. 170.000 should be deprecated by the end of2012 fire season.ĬALFIRE has three Air to Ground frequencies to use for Initial Attack.Each CalFire Unit has an assigned A/G channel of 1, 2 or 3. USFS is transitioning from an Air/Ground of 170.000 to multiple Air/Groundsdepending on geographic region. You will hear helicopters talking to their ground fire crews,or their ground support unit, or you'll hear air attack over an incidentgiving an update to the Incident Commander and coordinating with ground troops to get out of the way before a tanker or copter drop. In case of multipleincidents nearby, additional Deck frequencies could be assigned out of theFed Common Use freqs seen on the USFS page.Īir to Ground is used for any aircraft talking to any ground resource. The 163.100 Deck frequency is used on largerfires where a temporary helibase is setup at the incident. You'll hear pilots talking to the ramp operators tellingwhere to load their tankers etc. It is also the ICS Calling Frequency so it's fairly quiet.Īll California Air Attack Bases can be monitored on 123.975 for generalramp operations etc.

airattack 650

Smoke Jumpers like to hang on the 168.550 since it is a very quiet frequency. Lots of logistical traffic occurs here with air tankersand is a good frequency to follow during fire season to keep tabs on thebig picture of what's happening. Numerous air bases and dispatchcenters monitor this channel and can hail any aircraft within its range,and vice versa, aircraft will hail an airbase or dispatch center it thinksit's within range of.

airattack 650

Aircraft being called on Air Guardwill move to this frequency to talk further. Air Guard has some high-level remote bases for ground monitoring and remote transmissions.įlight Following is typically used for aircraft transitioning betweenincidents or travelling long-distances. Definitely worth having in your fire-season scanner bank. If an aircraft can't be found on any other frequency, they will call on this frequency as a last resort. Player can enter it to buy gadgets such as homing rockets, super rockets, turrets, shields, side planes, lightnings, bombs that can destroy wider area, extra lives, cannons, and timewraps (provides slow motion technique).Air Guard is monitered in every fire-fighting aircraft as an emergency hailing frequency, much like Marine Channel 16. Double tapping the screen drops a bomb that can destroy land enemies and buildings in order to collect coins. The plane is manipulated by moving it along screen, possibly using mouse, tilting the device, joypad and relative touch (manual input sensitivity). The player's plane has a primary weapon that fires continuously at a constant velocity that can attack aerial enemies, land enemies except the train, and certain buildings.

airattack 650

A flamethrower is used to burn all types of enemies while the fireball serves the plane as deflection from crashing into another planes with swift pivotal circulation. The latter planes also use flamethrower and fireball. They must choose one from the three and start their fight. At the beginning of the game, the player starts with three planes, resembling the F4U Corsair, P-38 Lightning and a Yakolev Yak-3. Gameplay ĪirAttack is an action video game played from top-down perspective and three-dimensional environment. Touch Arcade notes "AirAttack departs from the traditional 2D platform of vertical shoot-em-ups and opts for a fully realistic 3D world", creating a point of difference from other similar games of this nature.







Airattack 650